Jun 06, 2006, 07:48 PM // 19:48
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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/sign
so many times this has infuriated me. however it is funny to see a MM's minions attacking NPCs during cutscenes.
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Jun 06, 2006, 08:16 PM // 20:16
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#3
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Frost Gate Guardian
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/sign
It's especailly needed for the cutscene at the end of the Ice Caves of Sorrow mission. My god that's bad voice acting.
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Jun 06, 2006, 09:13 PM // 21:13
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#4
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Ascalonian Squire
Join Date: Aug 2005
Guild: Sik Affliction
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1. /not sure
I have no opinion.
2. (If you mean that anything aggroed would be removed) /signed
3. /signed. Game time should not be running while in a cutscene.
4. (NEW)
If #2 means that anything aggroed would be "unaggroed" then this does not apply. If it means something else, then I propose a new point.
There's been a few times where I have ran Iron Mines to get an infusion run, and we aggroed the nightmares. They follow us right into the cutscene which triggers. During the cutscene we are unable to do anything. The nightmares however continue to attack us during the cutscene. If everyone does not skip, most if not all of our party ends up dying in the cutscene. I don't think this should ever happen. Cutscenes should not influence game events.
/signed
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Jun 06, 2006, 09:20 PM // 21:20
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#5
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Ascalonian Squire
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Number 2 means that anything that attacks the party while in a cutscene (or NPC's the party is talking with) would be killed or removed from the area.
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Jun 06, 2006, 10:18 PM // 22:18
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#6
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by death_hawk
Cutscenes should not influence game events.
/signed
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I agree with this and that minions should not degen during cut scenes. Is that the same thing?
/signed
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Jun 06, 2006, 10:35 PM // 22:35
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#7
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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All battling should stop during cutscenes, there has been many times where we lose a teamate (beacause we ran and carried an aggor) or minions (degen) because a player new to the mission and want to watch. I think a "theatre of scenes" would be a great idea.
/signed
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Jun 06, 2006, 10:44 PM // 22:44
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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/not signed
There shouldn't be any fighting during cutsceens, but other than that...they are only about 30 seconds on average...get over it.
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Jun 06, 2006, 10:47 PM // 22:47
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#9
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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15 out of the 16 members of your party want to skip this cutscene...
Damn you vizuana.
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Jun 06, 2006, 10:51 PM // 22:51
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#10
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Academy Page
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1: /signed - If you don't want to watch the scene, you shouldn't have to wait for others.
2: /signed - It is very annoying not only to hear, but on a rare occasion even have someone die because of it (for the cut scenes in the middle of a mission that go on too long).
3: /signed - Only stop degen during cut scenes.
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Jun 06, 2006, 11:01 PM // 23:01
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#11
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
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30 seconds im sure the V.Square cutscene at the end throws the average way off, im sure thats a good 2 minutes long (feels like longer when u have to watch it for the 5th time)
/signed in order of preference 3, 2, 1
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Jun 07, 2006, 01:39 PM // 13:39
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#12
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
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/signed
Anet made a half hearted attempt to help this problem by making some scenes availble to review at the destination town (some but not all). I do not understand why the lame attempt at a seemingly simple problem/annoyance???
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Jun 07, 2006, 02:55 PM // 14:55
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#13
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Banned
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Quote:
Originally Posted by Relnor
/not signed
There shouldn't be any fighting during cutsceens, but other than that...they are only about 30 seconds on average...get over it.
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30 seconds is all you need to have your entire party wiped out while you sit there helplessly watching the cutscene.
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Jun 07, 2006, 03:23 PM // 15:23
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#14
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Frost Gate Guardian
Join Date: May 2006
Location: TN
Guild: Heroes ETC
Profession: D/A
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1. /signed - as long as the original skip button is left as an option also, and its only an option on the end cutscene.
2. /signed
3. /signed
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Jun 07, 2006, 03:45 PM // 15:45
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#15
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Academy Page
Join Date: Nov 2005
Location: Friedberg, Germany
Guild: We Came, We Saw, We Drank [Tea]
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/signed on all three points, for some reason that this is even still an issue after a year makes me laugh
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Jun 07, 2006, 04:29 PM // 16:29
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#16
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Ascalonian Squire
Join Date: Dec 2005
Location: sexvil
Guild: Pure Beards [PuBe]
Profession: Mo/Me
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/signed, any or all points this need to be imporved after my 4 char through an area if its the last long ass cutsecene before a town i dont want to have to watch it, nor should i be forced to just if some n00b wants too.
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Jun 07, 2006, 04:46 PM // 16:46
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Demesis
30 seconds is all you need to have your entire party wiped out while you sit there helplessly watching the cutscene.
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If you would read my post...
"There shouldn't be any fighting during cutsceens..."
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Jun 07, 2006, 06:06 PM // 18:06
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#18
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by death_hawk
3. /signed. Game time should not be running while in a cutscene.
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Abso-freaking-lutely. I understand that some people may want to watch the cutscene and that's okay, but it should not affect the game while running. It's painful hearing all those little minions die while having to sit through the cutscene for the 10th time.
/signed
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Jun 07, 2006, 06:38 PM // 18:38
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#19
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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/signed
our team is under attack, we are dying and I see message like: "7 of the 8 players wish to skip the cutscene."
um yeah lets wait until we are all dead ? what about no
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Jun 07, 2006, 06:49 PM // 18:49
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#20
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Wilds Pathfinder
Join Date: Aug 2005
Location: Maryland
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/signed (for all 3 petitions).
FYI - towns in Cantha have an NPC who offers to let you watch the cutscene (for that mission) over again... so the theatre does (kinda) already exist. (i'm not sure if it's ALL of the missions, but i know that i have seen it, so i assume they'd implement for all of the cantha missions)
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